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战舰世界2016.5.30Q&A 打隐身炮更困难

2016-05-30 08:51:18 | 来源:未知 | 作者:胖子

  大家好,为大家带来战舰世界2016.5.30日问答,本篇问答透露了更多战舰世界0.5.6的改动细节,其中我们发现隐身炮在0.5.6中会更加困难。

  本期问答的内容:

  1. Out of curiosity, when a player buys a premium account and plays bothWoWs and WoT, how is the money split between the two projects, and what isthe reasoning behind?

  好奇一个问题,如果买wot和wows的高帐,这两个项目怎么分钱,为什么?

  A. Both projects are made by the same company, Wargaming.net. It’s likesubscribing to a theater, the shows are different but you pay at the same till.

  这两个项目都是wg做的,就像光顾一个剧场,剧目不同,可是买票的地方一样。

  2. Are citadels only possible through side armour penetrations or throughdeck armour as well? If deck armour is modeled, it should naturally be thinnerthan side armour and more prone to penetration at longer distances (sinceshells comes from the “top”). Is it thus possible to hit citadels through thedeck at longer distances? Such mechanics would encourage players to fight atshorter distances.

  是否只能通过垂直装甲打出装甲区还是也可以打穿水平装甲?如果水平装甲实装了,它应该比垂直装甲薄且在远距离更容易打穿(灌顶)。因此是否远距离可能打穿水平装甲?这种机制会鼓励玩家缩短交战距离。

  A. In game, armour is modeled with high fidelity, deck armour included. Ithappens that players hit citadels through the deck. However, you must rememberthat shells don’t always fall vertically since the firing range we set in gameis the effective range of the ship and not its “theoretical” maximum range. Thatis why for many ships the so-called “immunezone” falls on the furthest section of thefiring range and thus it’s harder to penetrate the deck.

  游戏中装甲高度历史,包括水平装甲。玩家可以打穿甲板打到装甲区。但是炮弹不总是垂直下落,游戏里设定的射程是舰船的有效射程而不是”理论”最大射程。因此很多船会在接近最大射程处正好处于"免疫区"无法击穿。

  3. Are you working on improving AA and dual purpose gunfire visuals, sinceshells seem not to come from gun barrels and the guns don’t rotate towardsplanes?

  你们是否计划改良防空和副炮的视觉效果?目前感觉炮弹不是从炮口飞出来的,也不会跟着飞机转。

  A. We’re working on it but, like with all the other visual improvements,we’re limited by the game performance since it must run on many differentsystem configurations. With time, all visual aspects of the game will beimproved but it’s a long and slow process. Regarding the time at which theywill be done, I suggest you follow the patch notes.

  我们在努力,不过就像别的视觉效果,不能因此影响游戏性能。慢慢的所有视觉效果都会改善,但是这是一个很漫长的过程。具体啥时候改,我建议你看版本说明。

  4. Do you plan to give CV players the ability to manually use theirsecondary armaments so they can better defend themselves against DD’s?

  航母玩家将来可否操作副炮,因此可以防止驱逐骑脸?

  A. No since CV’s should fear such situations and DD’s, for their part,should have a well-deserved advantage after succeeding in coming close to a CV.

  不。因为航母被驱逐骑脸就该死,至于驱逐好不容易骑上脸了应该好好奖赏一番。

  5a. Do you think Moskva isoverpowered? Firing range, rate of fire, turret rotation speed, caliber,penetration values, ability to tank 460mm shells from the bow, her onlydownsides are concealment and big silhouette.

  莫斯科是不是太强了?射程,射速,炮塔转速,口径,穿深,穿透跳460,唯一缺点恐怕就是隐蔽和外观了。

  A. I don’t think so.

  不。

  5b. Have you considered giving US DD’s two different slots for their Engine Boost and Defensive Fire?Since half the time, one of them is useless. For example, three times in a rowI chose Defensive Fire but there’s no CV’s in the battles.So I decide to change and take Engine Boost andjoin a battle with 2 CV’s on each side.

  是否可以给美驱两个格子分别装防空技能和引擎加速?因为一般时间里其中一个是没用的。比如我选了aa就没有cv, 我选了加速就双航母。

  A. We thought about it, but decided not to do it.

  我们决定还是不要的好。

  6a. How is the battle against bots going? Are you making any progress?

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