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战舰世界如何避免坑爹队友 3月31号官方问答透露新计划

2016-04-01 10:13:38 | 来源:未知 | 作者:胖子

  战舰世界新3月31号官方Q&A,内容很丰富,大家快来看。

  感谢Carnotzet

  三月28日和29日之间,制裁了2159个不好好玩游戏的账户(大概只有俄罗斯的服务器)。 [相比之下,21号和第27号之间,92账户收到的制裁]

  它可能链接到最近发现CV机器人。嗯,至少,看来工作组正在做些什么来针对作弊玩家。

  问:如何长激活损失控制党和火之间的延迟熄灭?

  A.甚至没有第二个。几乎瞬间。

  它在游戏中实现的问:之前,我想知道关于游戏中的所有飞机的火力值。特别是作为这些值与0.5.3.x更新变化。

  A.让我们等待,直到它在客户端实现的,因此,我们计划尽快做这一切的多。

  问:你能告诉我什么是对不同国家当前shell正常化?我也想就在炮弹和枪支,如壳牌速度,质量外壳,外壳的价格,水下渗透,水下速度等游戏不同的值,看看

  答:它是4-8.5度之间。我们将很快在船上细节添加壳速度。但是,我们不想为了加入信息把界面弄乱。

  问:你们打算在聊天栏中增加报告或者点赞队友的功能?

  答:我们正在研究的想法。

  问:不增加侦测鱼​​雷的飞机检测范围?

  答:不,没有。

  问:你为什么不公布英国科技树?

  答:因为它仍然在发展。但是,它将被添加一定的。

  问:我最近了解到,游戏的报告非常坏,你打算改善系统?

  答:不礼貌的聊天和埋怨减少业。所有的赞美增加。我们计划在完善制度。

  问:你打算让游戏支持NVIDIA 3D立体幻镜?

  答:我们进行了一个测试版的研究。现在,游戏不支持这一技术。

  有关于我们可以克服着色器处理纹理一些细微的技术限制。

  但是,我们不打算正式支持该技术,因为我们不确定这种功能的优先级。

  问:你打算添加巡洋舰是Krasny卡夫卡兹?

  答:我们不打算因为她很可能会动力不足。

  问:你打算做有关之间的高层次DD的和BB的平衡的东西吗?

  答:我们将采取适当的措施;他们目前正在计划更新0.5.5。我们理解问题的高级DD的方案,想快点解决。

  问:为什么阿肯色州,大将军和石锤山没有任何(或很少)AA防御?因为在该级别,每次敌人起码有两艘航母,你认为这是正常的吗?

  答:这些船是针对飞机确实是手无寸铁,但他们有着特殊的火力。唯一的例外是石锤山,这是他的特有光环。如果他们有良好的AA,他们将极不平衡。

  问:高层次DD的似乎因为补丁0.5.3.2得到更频繁地引爆。你能改变什么?

  答:此功能并没有被改动。我们不希望更加RNG添加一个随机特征。

  问:你计划实现完全由玩家控制副炮?

  答:从技术上说,我们可以,但我们无意。

   问:有一个令人无比气愤的问题,我在战斗中输了但是我其实打得很好,我的经验点数排在队伍第一,比第二名高了2倍。我认为这种被随机队伍坑爹的情况对我 很不公平。我认为这样做会不会好些那就是根据在队伍中的排名来进行收益奖励,比如先设置一个胜利者奖励标准,队伍中牌第一名的玩家拿100%,第二名 92%,第三民84%直到最后一名8%,这样做会使每个人都有玩好的动力而不要老是想着抱大腿。

  答:这个想法似乎有趣,我把它传给负责型材和统计的开发人员。谢谢

  Thanks to Carnotzet.

  Between the 28th and 29th of March, sanctions were issued to 2159 accounts (probably Russian server only). [In comparison, between the 21th and 27th, 92 accounts received sanctions]

  It’s probably linked to the recently discovered CV bot. Well at least, it seems WG is doing something against cheaters and such.

  Q. How long is the delay between activating Damage Control Party and the fire being extinguished?

  A. Not even a second. Nearly instantaneously.

  Q. Before it is implemented in the game, I would like to know the values regarding the fire power of all the planes in the game. Especially as these values were changed with the 0.5.3.x update.

  A. Let us wait until it is implemented in the client, all the more so that we plan to do it soon.

  Q. Could you tell me what is the current shell normalization for the different nations? I also would like to see in game different values regarding shells and guns, such as shell velocity, shell mass, shell price, underwater penetration, underwater velocity, etc.

  A. It is between 4-8.5 degrees. We will soon add shell velocity in the ship details. However, we won’t add too much information in order not to clutter the interface.

  Q. Do you intend to add the report/compliment functionality to the chat in port?

  A. We’re examining the idea.

  Q. Does Vigilance increase planes torpedo detection range?

  A. No, it doesn’t.

  Q. Why haven’t you released the RN tree yet?

  A. Because it’s still in development. But, it will be added for certain.

  Q. I recently learned that reporting for Plays badly doesn’t reduce karma. What about the other reports? Do you plan to improve the system?

  A. Misbehaviour in chat and Bot reduce karma. All compliments increase it. We plan to improve the system.

  Q. Do you plan to make the game support NVIDIA 3D Vision?

  A. We conducted a study on a test version. For now, the game doesn’t support this technology.

  There are some minor technical limitations regarding processed textures in shaders we could overcome.

  However, we don’t intend to officially support the technology since we’re uncertain about the priority of such feature.

  Q. Do you plan to add the cruiser Krasny Kavkaz?

  A. We don’t plan to since she would probably be underpowered.

  Q. Do you plan to do something regarding the balance between high tier DD’s and BB’s ?

  A. We will take appropriate measures; they are currently planned for update 0.5.5. We understand the problems high tier DD’s cause and would like to quickly solve them.

  Q. Why do Arkansas, Imperator and Ishizuchi not have any (or very few) AA defense? Since at that tier, there are nearly always 2 enemy CV’s, do you consider this to be normal?

  A. These ships are indeed defenseless against planes, however they have exceptional fire power. The exception is Ishizuchi, which will be buffed. If they had good AA, they would be extremely imbalanced.

  Q. High tier DD’s seem to get detonated more frequently since patch 0.5.3.2. Did you change anything?

  A. This feature wasn’t touched at all. We wouldn’t want to add even more RNG to a random feature.

  Q. Do you plan to implement fully player controlled secondary guns?

  A. Technically, we could, but we have no intention to.

  Q. It’s rather infuriating that even when I do well in a battle, I lose because my team is bad. It’s not uncommon that I end in first place, having 1.5 or 2 times the exp of the second player. I think it’s quite unfair I should be penalized by the randomness of which team I’m on. Wouldn’t it be more interesting to award players depending on their place on the final screen? For instance, the top player receives credits and xp equal to 100% of what a victory would give him. The second player receives 92%, third, 84%, and so on until the last player receives 8%. Players then would be encouraged to do well in the battle and not be carried by their team. What do you think?

  A. The idea seems interesting and I passed it on to the developers in charge of profiles and statistics. Thank you

  

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