Aerroon’s picks from community questions:
Will some maps be created for a special weather theme e.g. a winter map with a continuous snowstorm?
MrConway: We definitely want to expand the forms of weather you can encounter – we have already tested snow and are working on it, when it’s ready, it’ll come.
Ev1n: Right now we need to figure out how far we can go with weather gameplay effects, which is the reason we’re soft-launching it on one map only for now. We didn’t include the most extreme weather conditions in the first release, because we’re afraid they would just cripple gameplay too much, even if we didn’t touch any mechanics. After all, having the ability to technically spot and shoot someone might not amount to much when your screen is a chaotic mass of swirling snow particles – it might not be fun either. So we’re going to figure it out as we go and we’ll see how extreme we can make it in the end. Supertesters will surely have to suffer through those iterations.
What do you think of the US CV’s low winrate? Are you considering a rework of the USN CV line in order to make it less RNG dependent thanks to the dive bombers?
As with all classes, we are tracking performance of all ships and when anything needs to be fixed, we try to fix it – all balance changes are tricky though, especially for carriers.
Will weather make the ocean waves crest and dip making ships pitch and roll making aiming more of a challenge? Will weather make ships less detectable? Will weather effect wind and trajectory of shells?
MrConway: The current weather is not its final form. We are working on seeing how the current weather will affect the gameplay and PC performance of the player base. We will continue to work on the feature and hope to make it way more realistic and engaging that it is in the first iteration. The current iteration on the test server already has an effect on the maximum render range during a storm. You can test this yourself on the map north, or watch the VOD from yesterday’s Q&A.
Ev1n: Having waves affect aiming is exactly the thing we don’t want. It would just make the game frustrating and too difficult for the average Joe Captain, though I know some of you die hard masochists would actually enjoy that. Same goes for shell trajectory, even if we added some sort of UI option that informs you about wind parameters. One of the things we want to be careful with is choosing the parts of the battle that weather can influence to make it more interesting and dynamic, while not making it too difficult or hardcore. As you can see on PT, for now weather affects some visibility parameters, at least for this particular weather preset on this particular map. Potentially, each map can have its own set of gameplay changes, which are based on the weather presets calibrated for it. In short – two rainstorms might have their differences between a ‘Pacific’- and ‘Atlantic’-themed map.
Weather is only visual for now ( ? ) any plans to make weather affect ship stability ( for shelling ) and possibly effect torpedo trajectories?
One step at a time – though if we eventually have weather influencing gameplay more than with visibility, it probably won’t be wind directly influencing the shells – such a mechanism would be by definition rather non-transparent and confusing. Our game aims most of all to have you fighting other players – not the system。